Space Ghost's Advantages
- Opening Move: Instant Obliteration
- Bloodlusted, he'd open with invisibility + orbital bombardment (planet-tier energy blasts from space).
- Target Priority:
- Reed (genius threat) → vaporized first.
- Sue (force fields) → phased-into and heart-punched (his intangibility bypasses her shields).
- Reed (genius threat) → vaporized first.
- Counters to FF's Powers
- Human Torch: Force field blocks supernova heat; freeze-beam wristband negates flames.
- Thing: Energy blasts dismantle rock armor (see: SG vs. Moltar's lava form).
- Reed's Prep: Irrelevant - SG's alpha strike is faster than Reed's synapses.
- Phantom Cruiser Backup
- Ship's ion cannons erase Baxter Building from orbit.
Fantastic Four's Possible Counters
- Sue's Shields
- Could briefly block SG's beams, but he's fought through similar (e.g., Zorak's force fields).
- Problem: SG's phasing lets him bypass shields entirely.
- Johnny's Supernova
- SG survived a black hole (1966 S2E9); heat is negligible.
- Ben's Durability
- Classic Thing tanks nukes, but SG's beams slice asteroids like butter.
- Reed's Tech
- No prep = no anti-SG gadgets. Bloodlusted SG doesn't monologue.
Verdict
- SG Wins 9/10:
- Speed: FF are street-to-planetary; SG is always orbital.
- Tactics: Bloodlusted SG exploits invisibility + phasing instantly.
Firepower: His bands outgun Sue's shields and Johnny's flames.
- FF's 1/10 Chance:
Requires Sue already shielded + Johnny going supernova + Ben distracting SG - unlikely in a bloodlusted ambush.
Savage Bonus Round
- With Prep: Reed might build a band-disruptor (see: his work on Ultimate Nullifier), but standard FF lose hard.
- Fantasticar vs. Phantom Cruiser: SG's ship has better weapons (ion cannons > repulsors).
Final Answer: Space Ghost murders the FF before they process the threat. Silver Age cosmic tech > street-tier genius.